Gaming Habits of Post-Millennial Gamers in Pangasinan State University

  • Great I Am W. C. Gismundo
Keywords: Gamers, Gaming Behavior, Mobile Games, Video Games, Virtual Games, Teens, Teenagers, Post-Millennial, Generation Z, Gen Z

Abstract

This study was conducted to determine habits of post-millennial gamers of Pangasinan State University – Lingayen by identifying the age of respondents when they were introduced to games, determining their gaming behavior on how they spend money and hours in playing video games, the underlying reason for playing, and their problems encountered on playing. Quantitative-descriptive research design was used in the study. There were 374 school students served as respondents from the Pangasinan State University - Lingayen. The number of samples was determined through Slovin’s formula and respondents were determined thru stratified random sampling. A validated questionnaire was used as a tool in gathering the data. Average weighted mean, frequency counts, percentages, and ranking were used as statistical tools in analyzing the data gathered. Results found out that respondents rarely spend money on playing games. For the gaming hours, the student gamers found out that they usually spend time playing than prioritizing schoolwork. Further, the common problem encountered by the student gamers is being upset when losing and when someone is interrupting them while playing.

 

References

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Published
2021-08-15
How to Cite
Gismundo, G. I. A. W. C. (2021). Gaming Habits of Post-Millennial Gamers in Pangasinan State University. ASEAN Multidisciplinary Research Journal, 5(1). Retrieved from https://paressu.org/online/index.php/aseanmrj/article/view/276
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Articles